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About This Game Arcade Spirits, a romantic visual novel, follows an alternate timeline set in the year 20XX where the 1983 video game crash never occurred. After a turbulent work history, you are granted employment at the Funplex, a popular arcade, home to a host of unique personalities and customers. Where will this new-found employment take you? Who will you meet along the way? Will you find the romance you're seeking? Design your own character from the ground up - pronoun, hairstyle, skin tone, hair color, eye color and more are completely customizable and are reflected throughout the game in both gameplay and artwork!With roleplaying-based choices, you will be able to grow your personality and relationships in any way you desire; Friendship, Platonic or something more intimate! Work hard and build the relationship you desire with a total of seven romanceable characters!The Identity Identifier System, or IRIS, can track your relationship statuses with all characters throughout Arcade Spirits as well as your personality traits, from Quirky, Steady, and Kindly, to Gutsy and Basically. Everything you choose in Arcade Spirits, from your relationships to your personality, your crisis management moments, and a myriad other decision will have an effect on the future of your arcade! 6d5b4406ea Title: Arcade SpiritsGenre: IndieDeveloper:Fiction Factory GamesPublisher:PQube LimitedRelease Date: 12 Feb, 2019 Arcade Spirits Free Download [Patch] arcade spirits apk. arcade spirits soundtrack. arcade spirits reddit. arcade spirits switch. arcade spirits demo. arcade spirits cracked. arcade spirits metacritic. arcade spirits queen bee. arcade spirits playthrough. arcade spirits igg games. arcade spirits mac. arcade spirits romance. arcade spirits visual novel. arcade spirits routes. arcade spirits secrets. arcade spirits age rating. arcade spirits length. arcade spirits tumblr. arcade spirits queen bee route. arcade spirits how many levels. arcade spirits francine. arcade spirits juniper. arcade spirits release date. arcade spirits prizes. arcade spirits. arcade spirits download free. arcade spirits wiki. arcade spirits good ending. arcade spirits chapters. arcade spirits trailer. arcade spirits voice cast. arcade spirits igg. arcade spirits guide. arcade spirits ost. arcade spirits ps4. arcade spirits lilypichu. arcade spirits sue. arcade spirits achievements. arcade spirits android. arcade spirits juniper route. arcade spirits iris. arcade spirits fanart. arcade spirits hamza. arcade spirits game. arcade spirits fanfiction. arcade spirits romance juniper. arcade spirits ashley. arcade spirits levels I'll admit at times some of the writing (especially for humor options) could be a bit cringe, but overall it was a fun experience, and I believe in the dev team enough to show my support with my wallet. I rate this game one high score obsessed husbando out of the precious time I have on this earth.. Reviews aren't usually my thing so bare with me on this.This game is heart warmingly sweet and was the best pick-me-up after a long tough week. I have only romanced one character, Percy, and just his track alone was great, but the main character really sold it for me. Every one can probably relate to this MC and they really made the game far more investing. I can't wait to start a new game and try a new route with a new romance.. Unlike Japanese visual novels, the content won't make you feel like you're going to be put on a watchlist for sex offenders. I mean that's a pretty big plus already, but it's also fun to play and the romance stuff is completely optional which is pleasing to my cold unloving android heart.. Unlike Japanese visual novels, the content won't make you feel like you're going to be put on a watchlist for sex offenders. I mean that's a pretty big plus already, but it's also fun to play and the romance stuff is completely optional which is pleasing to my cold unloving android heart.. This game was so much fun.I ran into it via LRR's YouTube page back when Graham Stark was talking about his voice acting role and I was immediately intrigued by the fun, flavourful art style and the highly entertaining snippets of writing I saw. Having now played it, this is very high up my list of favourite dating sims, probably a close second after Dream Daddy.Super LGBT friendly, with an entertaining plot, great character customisation and a lovely cast of endearing characters. If you like inclusive, story-driven romance in your games, Arcade Spirits is more than worth a shot - you owe it to yourself to give it a try.I've played through start to finish once, in about 6 hours I guess, but I'm already into a second playthrough and enjoying it immensely. What an excellent and endearing game.. Reviews aren't usually my thing so bare with me on this.This game is heart warmingly sweet and was the best pick-me-up after a long tough week. I have only romanced one character, Percy, and just his track alone was great, but the main character really sold it for me. Every one can probably relate to this MC and they really made the game far more investing. I can't wait to start a new game and try a new route with a new romance.. I don't often review games I've played, but this was the best Visual Novel I've ever played. It's clearly a labor of love, with a wide variety of characters, no sexuality limits, and a charming, roller coaster ride of a story. The art was expressive, vibrant, and unique, and the voice acting was passionate. Everything from the UI to the music was great, and you can really tell how much (exhausting) fun the developers had in the process. I sincerely hope that anyone who enjoys a good visual novel tries this one out, because I think you're missing out otherwise.. This game was so much fun.I ran into it via LRR's YouTube page back when Graham Stark was talking about his voice acting role and I was immediately intrigued by the fun, flavourful art style and the highly entertaining snippets of writing I saw. Having now played it, this is very high up my list of favourite dating sims, probably a close second after Dream Daddy.Super LGBT friendly, with an entertaining plot, great character customisation and a lovely cast of endearing characters. If you like inclusive, story-driven romance in your games, Arcade Spirits is more than worth a shot - you owe it to yourself to give it a try.I've played through start to finish once, in about 6 hours I guess, but I'm already into a second playthrough and enjoying it immensely. What an excellent and endearing game. Demo Updated With Voice!: ​Good news -- the updated version of the Arcade Spirits demo is now available! Here's a list of what's new.Voice acting is now available! In the full game several key scenes will be fully acted, and emotional reaction lines are used elsewhere; for the demo we're only using the emotional reaction lines.Music and sound effect volume has been rebalanced.Teo is slightly smaller (he was too zoomed in before).Teo and QueenBee's Kindly paths have additional character details.The full game releases February 12, 2019! So enjoy the demo, and we hope to see you then!. Calm Before the Storm: Been some time since our last developer blog post. Honestly? Not much to report, since we wrapped up the game and are just waiting for the release. But we're not TOTALLY resting on our hopefully-arriving-in-the-future laurels. Let's recap and discuss the doings and goings on.Pre-orders are up, as indicated in this handy chart[stefangagne.com]. My recommendation is itch.io, which has both the normal game and soundtrack+artbook bundle at a discount, and gets you both a direct download and a Steam key. If you don't wanna pre-order, that's cool, we'll be having an identical launch week discount on Steam itself.Aenne (co-author), Steph (Iris's voice actor), Molly (character artist) and special guest Jacob (voice director) are all going to be at PAX South 2019 this coming weekend! We're going to have our most elaborate booth to date, with comfy seating and a fun environment. We'll have shirts and actual pre-order game codes on sale there, so drop on by to play the demo, chat with the devs, and have a grand 'ol time. We'll also be participating in the Houston Gaymers pre-show party Friday at 8pm.Press will be getting their hands on review codes and working to get you advance notice of how amazingly awesome our game is (hopefully) towards the end of this month. If you're press and want to get in on the fun contact pr@pqube.com for more information.And finally... Feb 12, we release. And then we wait and see.Because if we're a success, if we can break even and then some... I've got biiiig plans for an Arcade Spirits II. Since I've got an unexpected and unwelcome surplus of time on my hands I've been doing preproduction work on it, in hopes that we take off like a rocket and the project is greenlit. So tell your friends, tell your enemies, and thank you for your support!. Who We Are / Yummy Arcade Preserves: Ever since the PQube announcement, we've had new folks tuning in to see what Arcade Spirits is all about. Hello, new folks! We've got a blog (which we mirror to Tumblr[stefangagne.tumblr.com] and Steam), we've got a Twitter for announcements and arcade culture tidbits, a Discord[discord.gg] to connect with other arcade fans, a Patreon[patreon.com] if you want to support us on a deeper level, and finally a website[www.arcadespirits.com]. That's a lot of stuff! Just pick your favorite way to follow us, and enjoy.But also, I'd like to direct you to an old blog post[stefangagne.com] you probably missed, which describes the pillars of our game, and why we made the choices we did when designing the game. To summarize so you don't HAVE to go digging through the blog if you don't wanna, we've got four guiding principles in telling our lighthearted tale of love and quarters... We’re inclusive by not restricting player choice of romance. Be who you want to be, romance who you want to romance (or nobody at all). We're LGBTQ+ friendly without specifically being a game about LGBQT+. Notably: coding in restrictions based on your preferred pronoun takes effort and we're too lazy for that. But it's laziness in favor of player choice, so hey! We want you to be able to choose how to react to things around you. Player agency is sometimes missing in visual novels, so we want as much as we can pour in. We focus heavily on roleplaying and self-expression, letting you react as you like. There should be clear signposts for easy decision-making. We don't like blind choices, or needing to play with a FAQ open on your second monitor. We're going to be relatively clear what each choice is going to mean for you -- who you'll spend time with and how they'll react. You have some leeway, too, so you don't have to scoop up EVERY point to get the ending you want. One tale, with your own personal path chosen from beginning to end. We'll say up front this isn't about massively branching paths and multiple distinct endings. It's about a personal experience that's never exactly the same as any other player's, thanks to the choices you make along the way and who you decide to be.We're aiming to deliver one heck of a tale for you, a story that you participate in rather than passively read, a story you can insert yourself into or play whatever other personality type you like. Play things straight, romance or don't, get wild, be snarky, do as you want. And we hope you enjoy that story....Okay! That's our introduction out of the way. Let's talk this week's actual (slightly depressing) topic, based on Recent Topical News -- specifically Nintendo squishing several ROM and emulation sites with legal papers. Pirated retro games are no longer quite so easy to find, thanks to their actions.In Arcade Spirits we've added a mini-documentary hosted by Naomi which is all about building your own emulation cabinet. It's pretty detailed on the hardware and software you'll need, but one thing we skim over is obtaining ROMs -- because let's be totally honest here, Nintendo and their ilk have every legal right to say "Hey, uh, please stop giving away our games for free, okay?" You just can't condone that sort of thing, not if you work in the game industry like I do. There's no ethical leg to stand on.But unfortunately, this also poses a serious problem for video game preservation efforts. Many of these games are a tangled mess of copyright holders, many of which are out of business or were sold again and again, to the point where it's unclear WHO owns the copyright on a game anymore. Therefore, there is no legal way to play some of these games short of tracking down original arcade hardware and spending hundreds to thousands of dollars on it -- and if that hardware is just flat out gone, cabinets junked and sitting in landfills, a game can be lost forever. Look at the movie industry, where the majority of films from the dawn of cinema in the 30s are simply gone, because nobody thought to preserve them.Emulation and abandonware archives were one way to keep those dimly lit and flickering candles alive. Legal? No, but given the copyright holders cannot -- or in many cases, will not -- provide a legal means of obtaining the game, not many options remain. Even games which aren't exactly in danger of vanishing can be withheld... Scott Pilgrim vs. The World is a good recent example. It never had a physical release, only digital downloads, and as licenses expired it was pulled from digital storefronts. You literally cannot legally obtain this game anymore and likely never will be able to again, and because it was loaded on DRM-locked modern game consoles, any act of preservation runs afoul of the DMCA.So... what to do? There's really not a good solution in the hands of gamers. And again, I can't and won't condone piracy. It's up to the companies involved to be willing to loosen their grip on these games, and many refuse to budge. As noted, they're even actively fighting websites that preserve games. And thus, an impasse.Hopefully we as an industry will find a way past this issue, to make these classic games available conveniently and without legal problems. Either that, or as fans of arcade classics, we'll have to mourn the passing of more and more great games.. Consolation Prize: We’ve been asked this quite often — “Will Arcade Spirits be coming out on Switch or PS4 PS VITA or XBox One or Ouya or Intellivision or the Fairchild Channel F?” Console gamers like their story-driven games too, and it’s perfectly understandable to want a port.Let me say up front we are NOT ruling a console port out. But I figured this week, I’d let you peek behind the curtains and see why isn’t not as easy as checking the ‘Compile Switch Version’ box and hitting OK.Arcade Spirits uses the open source Ren’Py engine, which is a wonderful Python-powered system that gets you up and running quickly when making a visual novel. It’s powerful and customizable and has many of the features we needed right out of the box. We didn’t have to code our own save game system, or our own history buffer, or any of the standard visual novel systems — it just does it for you without much fanfare.Alas, one thing we hadn’t realized when deciding to use Ren’Py is that there are no console ports of the engine. It’s open source, yeah, but requires Python, OpenGL, and a host of other tidbits to be ported before it can even consider the possibility of starting to maybe work on another system. It’s not impossible — anybody with enough know-how and skill could probably port it. But so far nobody has, so we’d be starting from square one on a task we are woefully unprepared for. There’s a reason I picked a scripting system for this game instead of coding it down to the metal in assembly, folks. I ain’t that amazing at coding.(UPDATE: A new wrinkle in the works. For a Switch port, it’s not enough to port the engine — since it’s not based on Unity, essentially every individual visual novel would need to be one whole and cohesive project with a complete dev kit and development contract, and likely still need to involve Renpy’s development team. So it’s a much taller ask than I had anticipated in the first place. Not sure if this is the case for PS4 but it’s likely the same issue. Fortunately there is a UWP version of Renpy in the works, so XBox One is possible, but still a long ways off and may have other hurdles.)So, what’s the alternative? Basically, moving the whole kit ‘n kaboodle over to another visual novel engine, one which already has console support. Notably any system designed for Unity would do the job. But porting a game, even one as “simple” as a visual novel, is difficult. How do I do the customized visual effects and UI, when I don’t know enough to customize Unity to my needs? What about future localization efforts? It’s a tough sell, especially when we’re releasing in Q1 2019.That leaves us with three options. Figure out how to port Ren’Py (or hire someone to do it), figure out how to port the game to another engine (or hire someone to do it), or let it slide for now and maybe switch engines before starting a sequel.I won’t say what option we’re taking because, well, we don’t know! Right now we’re focused on getting the Win/Mac/Linux version out the door in good shape, so you have a quality game from day one. But… if that game sells well enough, if it’s clear there’s a burning hunger for Arcade Spirits… who knows what may happen?. Arcade Spirits v1.01: Patch notes, y'all! We fixed a few things tonight. Fixed a Gutsy response to Teo in Level 07 crashing the game. Fixed an incorrect side image in Level 07. Removed an unintended slur from Level 04. Apologies for that! Fixed Hamza appearing in the wrong place during Level 02. Re-organized a few lines for better comedic timing. Various typo fixes. (If you spot any more, let us know!). Voice Acting For Arcade Spirits!: Good news, everyone! We’re adding voice acting to Arcade Spirits! It’s our number one requested feature by far, something people kept coming up to us at conventions asking about. And now that we’ve got it in the works, I feel confident talking about this new feature with you all!How about some Q&A about this new feature? Yeah. Let’s pull up a chair and straddle it from behind while turning our ball cap to a jaunty angle so we can rap, kids.How will acting in the game work, given all the customization options?We’re using a couple stellar games as our model for this — Octopath Traveler, Danganronpa, Dream Daddy, Fire Emblem. Instead of voicing every single line (which let’s be honest, would cost us a fortune) we’re voicing key emotional moments in every “level” or chapter of the game. Outside those moments, you’ll hear brief emotional reactions (“Yes!” “Woohoo!” “Hrmmm…” “I don’t know.”) to ensure you’re still getting some of that juicy voice flavor in every bite.How many characters will have voices?Fifteen of ’em. The core cast, of course, as well as any secondary character that keeps coming back in the story. And a few fun surprises.Who has been cast so far? Can I be in the game? Please?Alas, can’t tell you. The casting process is ongoing. We may also have an open casting future in the weeks ahead, so keep an eye out for details — no need to contact us ahead of time, we’ll be sure to let you know when it starts. Gotta be vague here because this is a work in progress and I don’t want to promise anything just yet.I don’t like voices in my visual novels!That’s fine! If you’re a streamer who wants to do the voice-over on your own, there’ll be a volume slider for voices, just like everything else in the game. You can turn it down or turn it off at any time. And if you leave it on it should automatically “duck” the volume of our amazing music a bit, so you can clearly hear the voices. In addition, you can leave the emotional quips and reactions in, while turning off the fully-acted lines if that’s what you prefer.Will the demo be updated with voices?We might update it with the short emotional reaction lines, but the demo’s dialogue script doesn’t have any fully voiced scene content since it’s using a time compressed / specialized chunk of the main game.When is Arcade Spirits releasing?!We’ve got a target in mind, but again, we don’t like to promise anything until we’re totally sure. It’s not fair to you if we make mistakes. We’ll have an announcement for this in future, though, we promise! You won’t miss it.Oh, hey, while I’m here, what’s going on with the Patreon?October is the last month of our Patreon. Thanks to everyone who’s been supporting us along the way! Anyone who contributes $25 or more over the lifetime of the project (including October) will get a few final beta versions, and a final release copy of the game. If you want to get in on that as a new player, you can! Just join with a “monthly” donation of $25, then cancel it a day later. We charge up front, so it’ll count! Or you can wait for the full release, that’s cool too. It’s up to you.Regardless… thanks for being a part of Arcade Spirits. All of you. If you’re reading these words, you’re down the rabbit hole with us, and we welcome you. Let your friends know about Arcade Spirits, get the word out. The more successful we are, the more likely we can keep this ball rolling well into the future!. Welcome to the world of Arcade Spirits!: Hello, hello! Stefan here, co-author and project manager (oooh, official sounding) for Arcade Spirits. Thanks for dropping by. And thanks to our publisher PQube for helping us get to this point! Everybody reading these words just earned a few free tokens.We'll be using the announcement space here for weekly development updates, typically every Monday -- inside looks into the game's development, all leading up to our 2019 release. Hope you enjoy them! Follow, wishlist, like, share, subscribe, smash that bell, all the usual stuff so you can stay on top of all things Arcade Spirits-y.Thank you so much for your support. Good times are ahead!. Arcade Spirits Releases February 12th!: We’ve got a release date — February 12th, 2019! Woo your arcade partner just in time for Valentines Day. And along with that announcement we’ve got a new trailer which features some of the great voice acting you’ll be hearing!The demo itself doesn’t have voice yet, but I’ll be updating it soon to include voice acting (and a few minor tweaks and changes). Everything should be tip top shortly.See you in February for love in a time of quarters!. Help Ashley Find Her Voice!: For those waiting to hear about open casting calls for Arcade Spirits, the time has come! Ashley Wolf, dedicated cosplayer and floor attendant for Francine's Arcade Funplex, needs your help!Are you a voice talent who thinks they have what it takes to help Ashley express her love of cosplay, arcade games, and weekend bingo night fiestas? Let's find out.THE RULES ARE AS FOLLOWS! Any audition not following these rules exactly will be ignored and left behind, dwindling towards the horizon while sad piano music plays. AUDITIONS ARE DUE BY: Friday, October 26th 12:00pm PST THIS IS A NON-UNION GIG AUDITIONS SHOULD BE SENT TO: arcadespiritscasting@gmail.com You must have a home studio, a quiet space to record, and the ability to capture and send your audio. Don't worry about cleaning it up. We'll take care of that. The audition dialogue you need to record can be found in this document: Ashley's Dialogue[www.arcadespirits.com]! (It has minor spoilers, so only read if you want to read for the part.) It includes two small scenes, and a number of short emotional reaction lines. Files should be recorded in 48k / 16 bit and delivered as .mp3s. You can create one file for the whole audition, no need to split it up. If doing multiple takes (MAX 2), record the script fully then the script fully again after. STATE YOUR NAME (Just say your name at the beginning of your audition in your normal tone of voice) Please label your file like this: Ashley_YourFirstnameLastname.mp3 Some of the dialogue will be fully spoken, some will be quick emotional reactions (similar to games such as Octopath Traveler, Dream Daddy, and Fire Emblem) that go along with the text on the screen. The gig will pay $200 an hour with a 2 hour minimum. This means that if you land this and then rock the session and it only takes you an hour, we will still be paying for 2 hours of your time. We may cast you for a background role as well.If you have any questions, please don’t hesitate to ask. Break a leg! Looking forward to hearing it!As for all the other characters of Arcade Spirits, the ones we've already cast... we'll have news for you of who's who and what's what in the weeks ahead. Keep an eye on Twitter and get ready for some fun!. Arcade Spirits Pro Tips!: – Database system online. Iris personality matrix engaged.– Access protocol: 35:34:31:54:12:24:45:43– File access: AS1_FAQ.TXT– Begin_TransmissionTesting, one, two, three… ahh, hello! My name is Iris, and I’m your personal digital assistant through the world of Arcade Spirits! Today, I’d like to discuss a few tips ‘n tricks to help you get the most out of your gameplay. Don’t worry, I won’t spoil anything!Taking Photos! What better way to capture a moment than with a ‘selfie,’ as you flesh-based entities like to call them? In Arcade Spirits, taking a photo is easy! Just tap the “S” key on your keyboard to Snap! a photo, which will drop right into your game’s file folders. That way, your cherished memories are saved forever! And if that pesky text box is in the way, just “Right Click” first to hide the user interface, then “S”nap your picture! Perfect, pristine images of your friends, your favorite places, and other delightful moments in time.Basic Isn’t Bad! Throughout Arcade Spirits, I’ll be offering assistance identifying your responses based on various personality archetypes: Quirky, Kindly, Steady, Gutsy, and Basically. You’ll almost always have a Basically option, so if you don’t like the other two, go ahead and be Basic! There’s nothing wrong with that, and sometimes, it’s the best possible thing to say! Don’t be afraid of exploring your choices. Speaking of which…Save Your Game! So you have to make a biiiig decision, but aren’t sure what to pick? That’s okay! Hit your “ESCAPE” key to pop open the menu, and save your game! You can do this at any time during the game. Become a time traveler! Break the laws of physics! Burn a hole in the fabric of space-time that consumes all mankind has wrought in a sweeping wave of destruction! It’s all good.Quick-Reference Your Personality! Did you know you can check up on your personality traits and your relationships at any time? It’s easy — just tap the “Q” key on your keyboard, or left click your score in the upper right corner of the screen! Use this to keep tabs on things and make sure you’re becoming the person you want to be.New Game Plus! Arcade Spirits has replayability, thanks to all the different choices and romance options at your fingertips. Want to play the game again, but skip past any text you’ve already seen? We’ve got you covered! Click the “SKIP” button or the “TAB” key to start skipping past that stuff. Don’t worry, the game will automatically stop when it hits something you haven’t seen yet, or when you reach a decision point! Also, on your second playthrough, your mouse wheel will act as a time travel device — step backwards and forwards to see what different choices do! Why do we even have general relativity? Take that, Einstein!The Home Arcade Documentary! As a little bonus feature, you can also view a documentary prepared by Naomi that explains how YOU can make an arcade game for your very own home, using software and joysticks and carpentry and more — or less! She’s got tips for you to make a project of any scale, be it a little HDMI set-top box, or a full blown cabinet. Enjoy the classics of yesteryear the way they were meant to be played! To view the documentary, before starting or loading your game, go to the “PRIZES” menu and click on the Documentary option.Music Too Loud? We’ve mixed the music to quiet itself whenever someone’s talking, but sometimes you just want it quieter still — especially if you’re streaming the game live on the Internet. In the Preferences menu, you can adjust individual sliders for Music, Sound Effects, and Voice. Click the “Test” button next to each to hear what they sound like working together! While you’re in here, if you don’t like our pink neon interface, you can change it to cool blue pixels or a simple grey box. It’s up to you!And… that’s all for now! I hope you enjoy Arcade Spirits when it releases on the 12th, and I hope I’ve made your game experience just a little bit better. Have fun!

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